Note: This overrides other animations and locks the players body into the sleeping position. (Note: The players legs will float 0.5 blocks (the height of a slab) above the ground. Makes the player's arms extend like when they are riding an entity. Increases the amount that the player's legs move when they walk.įlips the players legs upside down and into their body. Makes the player's arms extend like they are a zombie. Increases the amount that the players arm moves when they walk.Ī.statue_of_liberty Increases the amount that the player's arm extends when they are holding an item in their hand. Makes the players hands follow the direction that they are looking, the same as when they are using a bow. Increases the amount that the player's arms bob from side to side when they are standing still. Increases the amount that the player's hand moves when they use their hands.įlips the player's body arms and head upside down (This does not effect their legs. (Note: this does not affect the outer layer of the player's head. This is just a 3D remake of an old animation by PieMationsMinecraft in 15 seconds HD animationThis HD Animation is based on the wonderful game of Minecraft d. Makes the base layer of the players head raise up by half of the size of the head. Makes the players arms tilt forward like they are an enderman carrying a block. (The effect of this can be multiplied by running it multiple times but with a different animation controller each time. (You will have to run another animation with the same animation controller to stop it though. instead of putting a 9999 at the end of the /playanimation command just put a 0 "aaaa = 1.0" instead. Note: To make the animation the exact same as the armor stand version of the animation for the armor stand animations you have to use a molang query so that the animation does not fade out, Ex.
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